As I mentioned before in my review of The
Wizard, the first movie to pimp a videogame, (I don’t
count Cloak & Dagger because
the Atari 5200 game went unreleased) you couldn’t talk about
videogames in 1989-1990 without Super Mario Bros. 3 coming
up. Nintendo and its world dominating Nintendo Entertainment
System console had almost no competition. Even with the
lack of competitive pressure they still released what many
consider to be the best platformer ever made. In fact, they
knew that it would be a classic from before it was released.
Even the commercial was
packed full of grandeur.
Prior to the game’s release, Mario got a healthy bit of exposure.
Not just from The Wizard and the two previous high-profile
videogames, but on television in the form of The Super Mario
Bros. Super Show! The kid-oriented program featured live
action versions of the heroic plumbers (with wrestler Lou Albino
as Mario) and included a short Mario cartoon (on Mondays-Thursdays;
Saturdays we got a Zelda cartoon). Most of the non-animated clips
are painful and groan-inducing in their delivery, but can still
be fun for NINstalgia. Regardless, this show was a cultural breakthrough
for Nintendo, crossing into the North American television market
and generating more buzz for their system and its
games.
Nine months after the game hit, selling out of stores and earning
accolades from every magazine, the Super Show! (then
changed to Club Mario) was replaced with Captain
N and The Adventures of Super Mario Bros. 3, a one-hour program
which featured three segments – two Mario cartoons set inside
the world of the new game, framing a Captain N: The Game
Master cartoon. This might have been some Mario overkill, but
the ways that these cartoons differed from those featured in
the Super
Show! were numerous.
Like the video game on which The Adventures of Super Mario
Bros. 3 was based, the overall look of the series was given
a graphical overhaul. The scenery was brighter
and decorated in such a way that authentically replicated the
new game. The Goombas had wings, Bowser had kids and floating
block power-ups enabled Mario and company to
fly, breathe under water and even jump around in
a big fucking shoe. But where I think this series really shined
was in its writing, which took a considerable leap from the
previous series. Sure, this is a kids show, and plots aren’t
necessarily deep (especially in the under 15 minute runtime
per story) but some of them do make amusing – sometimes questionable – viewing.
The heroes
and villains have to leave their Mushroom Kingdom and visit
the Real World (that’s our reality,
not the MTV show) where things are often scary and threatening,
but nothing that two plumbers from Brooklyn can’t fix.
Here are a few choice episodes:
“Reptiles in the Rose Garden” – Bowser
warps the White House to the Mushroom Kingdom so that he can
make his daughter Kootie Pie Koopa the Empress of America. The
amusing part is that an animated rendition
of Barbara Bush realizes that help is needed and acknowledges
Mario and his friends for his heroics. All through the episode,
even when Mario attempts to return the White House,
President George Bush, Sr. is in his office, on his phone, oblivious
to his
plight.
“Dadzilla” – Kootie Pie Koopa & Big
Mouth Koopa, Jr. are convinced that they're adopted,
and believe that Madzilla (a Godzilla-like monster) is their
real father. Madzilla can’t take to the pressures
of parenthood though, so he agrees to go back with the heroes
to Giant Land on the condition that he doesn’t have to have any
kids!
“Tag Team Trouble” – Toad loses
the gold donation that he was going to make to the orphanage,
so he sets up a tag-team wrestling match with Mario and Luigi
versus the two Sledge Brothers. The bastard Koopas rigg the
match so there is no way for the heroes to win. Princess Toadstool
gets Mario and Luigi invincibility power-ups so they can
pummel their foes into submission unscathed. Way to go! Cheating
is perfectly okay, kids!
“A Toadally Magical Adventure” – Toad decides
that he can defend himself with a magical wand, only he doesn't
actually know how to weild it. “Sorcerer’s
Apprentice” type antics ensue. The episode is an obvious
allegory about self-defense and gun control, two issues that
were very controversial at the time. When the wizard gets
the all-powerful wand, he uses it to roast weenies, showing
that even the trained wielders of such weapons are often the
least qualified.
“Kootie Pie Rocks” – My favorite episode
by far because of the dated subject matter – and perfect timing.
Bowser, under the pressure of Kootie Pie, is encouraged to kidnap
Real World rock stars Milli Vanilli while they are “performing” live.
Ever the professionals, Milli doesn’t stop singing because… well
because they are AWESOME showmen. Mario
saves Rob & Fab from lifetime imprisonment by Bowser.
But where was Mario in April 1998 when Rob needed him most?
“True Colors” – Kooky and Cheatsie make
the Mushroom people different colors, segregating them, and
thus turning them on each other for no reason. The message
of racism based on skin color is valid, but the bigger issue
- why didn’t the Mushrooms clean off the colored - goes unanswered.
Sorry, Mario, no BAFTA awards until you take a bath.
Not all of the episodes have a cheesy message though, which is good
because it balances the life-lessons with sheer entertainment.
The episode “The Venice Menace” has the brothers saving Venice
from being turned into Kootie Koopa’s personal water park. “Misadventures
in Babysitting” has a bastard little child causing mischief for
our heroes after getting lost in the Mushroom Kingdom. Another favorite, “The
Misadventures of Mighty Plumber” has Mario and Luigi’s television
hero Mighty Plumber come to life, only to be conned by Bowser into thinking
that the Mario brothers are thieves.
Even though I watched all twenty seven episodes
in one marathon sitting, I never got bored. Of course, I watched
most of these when they originally aired, and I’m a big enough
Nintendork that I’ve
purchased the two other Shout! Factory releases and enjoyed them.
The show won’t be nearly as interesting to the uninitiated. The
namedropping of cultural references like Federico Fellini (I
shit you not!) may go right over your child's head, but if you
have fond memories of this era, you’re
sure to find hours of enjoyment revisiting these stories.
The DVD Presentation
Let’s start with the not-so-bad, before we get to the bad. The
audio, which is a 2.0 stereo mix, is fine. I had no problems distinguishing
the characters despite nearly all heroes and villains having typical
over-exaggerated accents. The background music never drowned out the
dialog, and the sound effects that were straight from the video game
were a lot of fun to hear. The animated menus (on discs 1 & 2) are
also fun, which have either Mario or Luigi running over and hitting
a block which gives us the menu. But that’s pretty much the end
of all positive comments. The picture quality is murky and there is
no evidence of clean-up. This is sad, especially when you take into
account how colorful the show is and how miraculous it would look if
mastered in HD. But that isn’t the worst of it. The final two
episodes have glitches in it. I thought it was my DVD player, but I
checked it in others players and an internet search reveals others having
the same issues. To completely make matters worse, the original music
(when actual pop songs were used) was not included, which includes the
awesome episode where Princess and gang travel to the real world for
a Milli Vanilli concert. Yep… “Girl you know it’s
true, ooh, ooh, ooh, we’ve been removed!” Oh, also, no subtitles.
So, if you’re deaf, well… damn that must suck.
And the Extras Are?
The back cover on the third disc sounded very exciting, as it offered
me to “Step Inside the Incredible World of DIC like never before.” The
reality of the disc was another thing altogether. Set up entirely on
the one disc, called “The Writer’s Bible” is essentially
just that. It’s a set up guideline for writers to follow. There
is a backstory which is fairly generic, no where near canon when taken
into context of the game (not that that matters, but I thought it should
be mentioned). This backstory runs just over a minute and it is among
the longer features on this set. Then there is a writing guideline showing
suggestions of how stories should start and the format to follow (hence
the “Writer’s Bible” aspect. Following that there
are little bits about each of the heroes and villains, test artwork
for each of the “worlds” and full versions of ten of the
original songs written for the show. Nothing here will be worth visiting
more than once, and all of it could have been included on Disc 2 which
would have made this set cheaper and require less shelf space.
The first disc opens with trailers for the Super Mario Bros.
Super Show! and The Legend of Zelda DVD releases.
Conspicuously absent is any advertising for their Captain N:
The Game Master set.
As a fan of Nintendo, the Mario series and cheesy shit, it’s
pretty sad that none of the DVDs related to Nintendo products
really provide a well-rounded package. That’s not limited to Shout!
Factory’s
products either. That includes the DVDs for The
Wizard and the Super Mario Bros. movie.
Oh well. C’est la vie.
The Bottom Line
I can’t really say that I expect releases of niche-market 1990’s
video game cartoons to get better treatment, but I think that The
Adventures of Super Mario Bros. 3 deserves it. The
show is a lot of fun, but I wouldn’t recommend it to anyone who
isn’t already initiated. Children aren’t likely to love
these characters based on the show alone. On the other hand,
Nintendorks like me will eat this up and, when it comes down
to it that's all that matters.
And yes, I’ll be buying Super Mario World whenever
Shout! Factory gets around to releasing that too.
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