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Video: 1.33:1 |
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Anamorphic: No |
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Audio:
English (Dolby Digital 2.0) |
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Subtitles: None |
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Runtime: 884
minutes |
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Rating: NR |
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Released:
August 1st 2006 |
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Production
Year: 1967 |
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Director: Various |
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Released
by:
A&E Home Video |
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Region: 1
NTSC |
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New 60-page Limited Edition series companion guide, fully illustrated with extensive episode guides and complete with liner notes detailing the many hidden mysteries behind the series |
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Deluxe fold-out map of The Village |
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Ultra-rare original footage of the 1966 location shooting, accompanied by commentary with Bernie Williams
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Bonus program: "The Prisoner Video Companion" |
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Rare, alternate version of the episode "The Chimes of Big Ben" |
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Rarely seen "Foreign File Cabinet" footage
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Rarely seen "textless" intro & outro |
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Original broadcast trailers |
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Original series promotional trailer |
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Gallery of original production and promotional materials |
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Production stills galleries |
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Interactive map of the Village |
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Prisoner trivia |
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The Prisoner - 40th
Anniversary Collector’s Edition
By Chris
Hughes |
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Introduction
& Episodes 1 - 7 | Episodes 8
- 17 & Features
Introduction, Background
& Context
From its outset, television has been
looked down upon as a populist form with little inherent
artistic value. Maligned as the “boob tube” and “idiot
box,” the small screen has produced more than its share
of genuinely worthless content. But television programming
is a volume game and amidst the vast amount of effluvia,
from time to time a genuine work of art emerges. The
Prisoner is
one of the earliest and best examples of a program that realizes
television’s potential as a legitimate platform for pure
creative expression.
The premise of the show is spelled out in the opening credits
of each episode: a highly placed, unnamed spy storms into
his superior’s office and slams down a resignation letter.
He then drives home and packs his bags for what we presume
is a vacation, but before he can finish a hearse pulls up
and a man dressed as an undertaker pumps sleeping gas into
the room. An indeterminate amount of time passes before the
spy, rendered unconscious by the gas, comes to in what appears
to be his apartment. But something’s off. The room isn’t
quite the same. He goes to the window and draws up the shades
to reveal, not his familiar London skyline but a little resort
town nestled between steep mountains and the ocean. This is
The Village and our hero will come to discover that it is
a kind of open holding facility where spies and highly placed
government officials are imprisoned and subjected to interrogation.
No one in the village has a name. Each “citizen” is
assigned a number and the entire operation is overseen by
a figure known as Number Two. Our hero is informed that he
will now be known as Number Six, to which he responds with The Prisoner’s most emblematic tag line: “I am
not a number! I am a free man!” From this point forward
Number Six’s mission is clear. He must discover the
identity of his jailers – it is unclear if The Village
is run by the British or by some competing, hostile nation – protect
the secret motivation behind his resignation, and escape
at all costs.
Created in 1967, The Prisoner was conceived,
written and produced by star Patrick McGoohan and co-creator
George Markstein. Markstein and McGoohan had planned the show
as a six-episode mini-series but the BBC successfully negotiated
a contract for 17 installments. Like Number Six, McGoohan had
himself suddenly resigned from the highly successful program Danger
Man (known as Secret Agent in the
US), in which he played a spy named John Drake, to work on The
Prisoner. One of the
great mysteries of the show is if Number Six was supposed
to be McGoohan’s John Drake character from Danger
Man.
McGoohan
has repeatedly stated that they’re
not the same character, but Markstein contradicts him and
dialogue in the show seems to suggest continuity between Danger
Man and The
Prisoner.
The basic dramatic underpinnings of each
show are deceptively simplistic. Number Six matches wits with
his jailers as he tries every method available to escape The
Village. Meanwhile, Number Two, who is played by a different
actor in nearly every episode, employs increasingly bizarre,
invasive and baroque methods for prying information out of
Number Six. Within this framework a psychological drama plays
out not only within each show but also across the entire series.
Questions of identity and integrity, of the rule of authority
and rebellion, of sanity and dementia are explored on both
a surface and a symbolic level. The Prisoner is
rife with metaphor, ironic subtext and questions … lots
and lots of questions. The genius of The Prisoner is
that it asks viewers to connect the dots and answer those
questions on his/her own terms, making it one of the most
challenging and rewarding programs ever made.
Though no two
viewers interpret the show in exactly the same way, it is
valuable to look at some of the overarching themes of the
show. In a sense, Markstein and McGoohan took the James Bond
format and turned it inside out. Like Bond, Number Six is
a suave and skilled operative. He’s a
man of action who is used to being in control of every situation.
But in The Village, Number Six is stripped of all but his
wits and his mitts. Everything from the food he eats to the
people he encounters and the clothes he wears are controlled
by Number Two--and Number Two is nothing more than the top
henchman of the shadowy Number One who, in an inversion of
the Bond formula, is never identified or seen on screen.
In another inversion, Number Two shows
Number Six a comprehensive dossier that details everything
that can be known about the former agent, short of the reason
he resigned.
The Village’s caretakers operate from a space-age
control room where they command a wide array of high-tech
gadgets to surveil the movements of every villager and exert
iron-fisted control over nearly every event. Chief in their
arsenal is the surreal guardian “Rover” – a
ghostly white bubble that patrols the village and can immobilize
or kill anyone who gets out of line or strays out of designated
areas. Number Six can’t whip a laser out of his boot,
scream off in a souped-up sports car or get the drop on his
adversary after the villain unwisely reveals his plan. Rather,
all the tools are in the hands of the enemy and Number Six
is forced to use unconventional methods to try and get the
upper hand.
The Village is the ultimate paranoid fantasy and a strong
metaphor for the idealized totalitarian society. Almost everyone
in The Village is anonymous, leading one to wonder who are
the jailers and who the jailed. Is The Village run by “us” or
by “them”? Is Number Six a victim of The Village’s
overlords or is he on a mission to subvert it from within?
Where in the world is The Village? Why are all of these people
imprisoned here? Is there any chance for escape, and upon
escaping, will Number Six be able to retain his individuality
in “normal” society? There are no easy answers
in The Prisoner, but searching for them is endlessly rewarding.
Clues are everywhere; it’s up to you to put them together.
The
Episodes:
A note on the order – There
has never been a firmly established order for the 17 episodes.
Only one thing is clear: the first episode is Arrival and
the final two episodes are Once Upon
A Time and Fall Out.
The order of all the other shows is ambiguous, as each show
is a self-contained adventure with very few references to
events from the other installments. A&E presents the
programs in an order established by fans who have closely
observed dialogue, plot and internal timelines as opposed
to using the production or broadcast order. This sequence
is probably the most satisfying arrangement of episodes because
the severity of the tactics used by Number Two and the control
Number Six commands over events grow slowly from Arrival through Fall
Out.
Spoilers - be aware that there are
some spoilers in the following episode guide but none that
reveal critical plot points or degrade the experience of watching
the shows.
Episode 1: Arrival
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| In the premier episode we’re introduced to all the elements
of the show. We meet Number Six and Number Two, get a quick geography
lesson on important Village locations and meet the cosmopolitan yet
oddly sedate citizens. The Village looks like a generic seaside resort,
its stores are stocked with Village-branded products, everyone wears
the same style clothes but there’s a palpable sense of mistrust
and fear. Everything in The Village seems scripted and staged but
no one is sure who’s running the show. |
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Episode 2: Free for All
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| It’s election time in The Village, but
how can there be free and open elections in a totalitarian
state? In a story that remains surprisingly relevant, Free
For All finds
Number Six coerced into becoming a candidate in what
he thinks is a mock election, running against Number Two for The
Village’s
top post. Along the way we get an examination of propaganda techniques,
the emptiness of political rhetoric, the role of the press in shaping
public opinion and the notion that democracy alone doesn’t
make a society free. |
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Episode 3: Dance of the Dead
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| The gloves really come off in Dance
of the Dead as Number Six is drugged and subjected to a torturous interrogation
machine each night. Between sessions, Six encounters a fellow spy
whom he knew before being brought to The Village and who may hold
the key to escape. The action takes place against a surreal backdrop
as the villagers throw a carnival and every citizen except Number
Six dons an assigned costume. From the role of the justice system
within a totalitarian society to the place, both physical and mental,
of the individual within it, Dance of the Dead represents
a significant ramping up of the attack on Number Six’s sense
of identity. |
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Episode 4: Checkmate
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| The central mystery of The
Prisoner is trying
to figure out who are the jailers and who the jailed, who are the
pawns and who are the kings and queens. Checkmate takes this issue
on when a villager becomes a rogue element and needs to be reprogrammed.
Studying the man closely, Number Six devises a methodology that he
thinks will expose the jailers. Using it, he enlists several other
villagers in an escape bid. But how do you conspire against a society
that is itself rooted in conspiracy? |
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Episode 5: The Chimes of Big Ben
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| If Dance of the Dead showed that the rulers of
The Village were willing to go to extreme mental and physical ends, The Chimes of Big Ben shows the extent of their power and
influence. Number Six reluctantly enlists the aid of a recently arrived
female Soviet agent and together they concoct a plan. As part of
a village art show, Number Six builds an expressionist sculpture
out of wood and rope that he calls “Escape.” The title
is more than symbolic. After the show he spirits the sculpture away
to the beach where he reconfigures it as a crude sailboat and the
two take to the open water. Obviously Number Six will wind up back
in the village before the episode is over, but the journey he takes
and the people he encounters will reveal exactly how deep and wide
the conspiracy runs. |
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Episode 6: A, B, and C
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| Up until this point the various Number Twos have
been confident and self-assured but A, B and
C presents a turning
point. The new Number Two is obviously under a lot of
stress. We get the impression that his boss (Number One?) is becoming
impatient. Anxious to please, Number Two orders drastic measures.
In the show’s
most Jungian plot, Number Six is drugged and connected
to a machine that is able to access his deepest unconscious mind.
Using images and sound, Number Two is able to suggest situations,
scenarios and people that are familiar to Number Six in the hope
that his dreaming mind will drop its guard and reveal the secret
of his resignation. At first it seems to be working, but is it possible
that Number Six is in complete control of even the innermost reaches
of his mind? |
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Episode 7: The General
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| In another first for the series, the same Number
Two returns for another go at our hero. This time, a
shadowy figure known as The General has developed a speed teaching
process that’s
being used on all the villagers. A brief, hypnotic television broadcast
fills their heads with facts and dates--but is that all the machine
is doing? When Number Six discovers evidence of The General’s
own rebellion, he goes undercover to try and put an end
to the community-wide mind-control experiment. This episode touches
on the difference between rote and experiential learning, on the
potentially destructive role of television in society and the idea
of the education system being used to support a political agenda. |
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Introduction
& Episodes 1 - 7 | Episodes 8
- 17 & Features |
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