Doom. The word itself
resonates with such nihilistic finality. To be doomed, or
to meet doom is to meet an end. There is nothing more you
will be doing. Cancel all appointments you have, because –
let’s face it – you’re fucked. There are
few words in the English language that say so much and yet
are so simplistic. The word “doom” makes “condemned”
seem like a walk in the park.
In the early 1990s, the game developers at id Software recognized
the ultra-simplicity of the word and used it as the title
for a video game they were developing. Doom became
one of the biggest successes in the early CD-ROM era, and
even a bigger success in the shareware arena, with millions
upon millions of people downloading demo levels and playing
the hell out of them over and over again. It was the first
FPS (First Person Shooter) that nearly everyone with a computer
played. The objective: You’re in Mars/Hell; hordes of
demons are after you. Here’s your firepower –
survive. Simple and easy to learn. In short, it is one of
the key games of the modern era that helped secure the adult
gamer market, and was so controversial that it was even linked
to being a potential instigator of the Columbine massacre
at one point. Until the Grand Theft Auto series drew
attention away from Doom, it was the talk of the
nation, even years after its initial popularity waned. So
popular was it that Hollywood decided (10 years too late),
“Let’s make a movie.”
The
movie shakes things up a bit. The Olduvai research station
at Mars is doing some genetic experimentation, based on information
that they found from a long gone Martian race. Over eager
scientists in movies are always doing genetic experimentation
and it almost always results in people turning into zombies
or mutating into monsters. It’s as if every script writer
in Hollywood is a Scientologist trying to educate us all on
the dangers of stem-cell research. So, as expected, nearly
all of the people in the facility become hideous monsters
with super-human strength. But one forward-thinking scientist
was able to quarantine the research center so that neither
the demons, nor anyone else for that matter, would be able
to leave. There is a lot of good data in the Olduvai’s
record files, though, so the government sends in a group of
military hard-heads, led by The Rock’s eyebrows, to
retrieve it.
 |
This is, of course, a very generic sci-fi plotline
and has been used in dozens of pictures, including the most-obvious
inspiration, James Cameron’s Aliens.
However, and very thankfully, the script does take several
unexpected turns along the way, which helps elevate
it from “another sub-par
video game adaptation” to “a watchable, and enjoyable
video game adaptation.” There is a great degree of double-crossing
among the soldiers. All of them have the same simple orders,
but each of them actually displays different characteristics
and personality. Internal conflict is expected and delivered
through most of the second-half of the film. The lab-coat
researcher that tags along with the soldiers happens to be
the sister of one of them, and they share a disconnect due
to their decision on career choices. These characteristics
don’t make up for a very simplistic plot, which only
elevates during the discovery that not everyone is infected
with a virus, but it does add a few interesting ideas to a
film drastically in need of them.
And when there is nothing else that can be done
to move the story along, there is gore. Bucket loads of gore.
As a horror fan, I was very impressed with the considerable
amount of blood that was on display. The first five minutes
of the film gives us an arm getting severed by a door, and
later in the episode we see someone getting stuck in a door
that opens and closes on a molecular level. Doom is all about showing us the dangers that doors without knobs
present. The monster effects for the humans-turned-beasts
are quite good as well. There were segments that were done
with prosthetics and tired-and-true make-up techniques; CGI seemed
only to be used when needed. Most of the monsters were guys
sweating bullets in real rubber suits. It’s a nice shift
and something done less and less as the years progress.
Speaking of monsters, there are no demons in Doom.
Get over it. For the die-hard Doom fans that
spew opinions in the Internet wasteland, this was the most
common complaint that I read. Seeing as how the video game
had the most bare of plots to begin with, I can’t imagine
why anyone would be against mixing things up a bit, but it
is true, there are no demons, and they never visit Hell. In
fact, there is little reference to the game at all save for
the name of the station, The Rock’s eyebrow approving
the discovery of a BFG (that’s “big fucking gun”
for the uninitiated) which packs absurdly awesome fire power,
and there is an inspired sequence that is entirely done in
the first-person; an obvious throwback to the game’s
roots.
But in the end the film actually works, which really took
me by surprise. It certainly isn’t as bad as you are
likely to hear from more genre unfriendly critics. It’s
a nice little diversion piece that moves just a tad too slow
for its own good but retains a great deal of action and gore
to keep you interested in finishing it.
Presentation
The transfer looks really good. It’s presented
in the theatrical ratio of 2.35:1, anamorphically enhanced.
The package indicates that this is longer than the theatrically
released version because it was “too intense.”
Whatever. The IMDB lists it as 13 minutes longer. I didn’t
see this theatrically, so I can’t tell what is different
about it, but there is certainly a hell of a lot of gore,
and I expect that is where the added run time comes from.
The sounds is very enveloping, with gunfire coming out from
all directions, and when people argue they really sound like
they are on either side of you. It’s a good mix, as
one might expect for such a recently released movie. There
are also French and Spanish 5.1 dubs, and
subtitles in English, French and Spanish for the hard of hearing.
And The Extras Are?
Basic Training – (10:32) - The Rock and the
entire military cast underwent some basic combat training
before the shoot of the film. Watch and learn how to carry
your gun properly in case the person next to you becomes a
zombie.
Rock Formation – (5:36) - This is a pretty
cool little extra which shows how much prosthetics were put
on The Rock’s face in certain scenes. There is nothing
here that hasn’t been seen in a million other make-up
effect featurettes though.
Master Monster Makers – (10:53) - This is
a MUCH more awesome featurette showing how they did all the
monster costumes and why they chose to do some scenes with
and without CGI. There is actually a considerable amount of
behind-the-scenes testing of different costumes and input
from the creature FX team. This, if you watch any extra, is
the one worth watching.
First Person Shooter Sequence – (5:55) - A
step-by-step recap of how they did nearly every part of the
FPS sequence in the movie. I have mixed feelings about the
film in general, because while I appreciate its inspiration,
I feel it takes you out of the film. Although, it is tough
to discount it completely after seeing this feature, which
shows just how hard it was to conceive. It is followed by
the complete sequence separated from the film.
Doom
Nation – (14:38) - Seemingly produced by G4, the
videogame television station, this is basically a complete
history of Doom. It starts with the initial inspiration
to conception, up to last year’s release of the newest
installment of the game series, Doom III. For casual
gamers this might be a neat chronicle, but I imagine for hardcore
fans this wouldn’t be anything new.
Game On! – (6:46)
Definitely the least of all the features, this is a completely
pointless collection of tips on how to play Doom III.
There is nothing here that is related to the film, and as
a result it is useless. It doesn’t even succeed in being
funny with stupid tips such as how swearing will give you
an advantage. Skip it.
Doom III Xbox Game Demo
If you stick this in your Xbox you get to play the actual
full first mission of Doom III. I did, and I was
ownage, causing much damage when fragging the demon hordes.
If you already have Doom III, then you already have
this level so you will miss nothing.
There isn’t a commentary or trailer and, for the most
part, you get a lot of nothing, but the Doom game
history is interesting, and the monster effects are cool.
Also, all the bonus features are subtitled, which Universal
should be celebrated for. People hard of hearing no doubt
appreciate that effort.
Overall
Doom isn’t revolutionary.
Not at all. But it is worth a viewing on a rainy day for anyone
who enjoys a good violent “if it moves, shoot it”
style film. There isn’t a guy on this planet that doesn’t
like one of those occasionally so it is completely worth seeing,
even if it is just a rental. But it is difficult to recommend
this as a purchase with such weak extras.
|